Bullet-Hell Developer Goes Social

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Cave, a developer known for the most part for its savagely-arduous shoot-pica-ups, is refocusing on the social group game market and putting few of its current projects on hold.

Believe information technology Beaver State not, illegitimate-hard 2D shooters are somewhat of a niche genre these days. Despite Cave's legendary status amongst shmup fans, things oasis't been departure as well well for the Deathsmiles developer.

The company expected to wee-wee ¥10 million operating profit between June 1st and November 31st of sunset year, but sales of ¥1.3 zillion rather than the expected ¥1.4billion normal the company is immediately expecting to face a ¥31 million operating loss.

IT doesn't help that Cave's games are more often than not unfree to Arcades, PCs and, of each consoles, the Xbox 360.

Cave's root to its money problem? Jump ship. The company right announced that it will atomic number 4 putt just about of its more recession projects, take: shooters, on hold in order to fund social games. This South Korean won't be Spelunk's first foray into non-shooter territory; they formulated Shin Megami Tensei: Suppose, an MMO based in the Megami Tensei universe, for Atlus back in 2007.

Patc many gamers will lament some other core developer – and they rattling don't total many 'core' than Spelunk – switching over to the social game market, I've always seen it equally an chance permanently developers to acquire good games for a wider consultation. Also, the idea of person fire up the Japanese equivalent of Facebook only to be faced with a game that resembles this, warms my heart. It really does.

Source: GameIndustrybiz

https://www.escapistmagazine.com/bullet-hell-developer-goes-social/

Source: https://www.escapistmagazine.com/bullet-hell-developer-goes-social/

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